Incombat
Member
- Apr 27, 2017
- 395
- 645
@WeirdWorld,
what an update, jesus. The amount of battle scene art is probably at least half amount than the rest of the game. Wouldn't be a surprise if you took a week or two off to recharge after this one(good rest is part of the work too).
As far as the feedback goes, there's not much to critique here for someone who's not an expert, you did great work.
My only suggestion would be to work with transition some more to make scenes more fluid and dynamic.
Perfect example of what I mean would be the moment MC jumps up to Hydra Deryl for last strike at the amber crystal in 3 steps ( "...so I'm forced to climb that huge body...", that was good.
But other moments, like Rebis Deryl using fist explosion for quick turn-around felt way too fast, you have to actually read to understand what that was for , instead of seeing it naturally. Maybe a bit more delay and some blur fade to mask fewer cg frames?
what an update, jesus. The amount of battle scene art is probably at least half amount than the rest of the game. Wouldn't be a surprise if you took a week or two off to recharge after this one(good rest is part of the work too).
As far as the feedback goes, there's not much to critique here for someone who's not an expert, you did great work.
My only suggestion would be to work with transition some more to make scenes more fluid and dynamic.
Perfect example of what I mean would be the moment MC jumps up to Hydra Deryl for last strike at the amber crystal in 3 steps ( "...so I'm forced to climb that huge body...", that was good.
But other moments, like Rebis Deryl using fist explosion for quick turn-around felt way too fast, you have to actually read to understand what that was for , instead of seeing it naturally. Maybe a bit more delay and some blur fade to mask fewer cg frames?